Auto-generated from tools/notetag-tools.js — covers only this project's home-grown plugins (not VisuStella). Run the same tool's lint mode to validate your data files against these.
| Notetag | Applies to | Value | What it does | Example |
|---|---|---|---|---|
| GameUtilities.js | ||||
<Anim Offset X: …> |
skillitem | integer | Shift this skill/item's animation horizontally by N pixels (positive = right). | <Anim Offset X: 20> |
<Anim Offset Y: …> |
skillitem | integer | Shift this skill/item's animation vertically by N pixels (positive = up). | <Anim Offset Y: 50> |
<Attack SE: …> |
weaponactorenemy | audio/se filename | SE played on this battler's basic attack. An equipped weapon's tag overrides the actor's. | <Attack SE: Slash5> |
<Auto State: …> |
actor | state ID | State automatically applied when the actor's HP drops to/below the Auto State Threshold. | <Auto State: 17> |
<Auto State Threshold: …> |
actor | number (0…1) | HP rate (0.0–1.0) at or below which Auto State is applied. Pair with <Auto State>. | <Auto State Threshold: 0.5> |
<Basic Attack Animation: …> |
actorenemy | animation ID | Override the basic attack animation ID. On actors a weapon's own Animation field still wins; on enemies it sets the normal-attack animation (needs VisuMZ_1_BattleCore). | <Basic Attack Animation: 7> |
<Negative> |
state | flag (no value) | Marks a state as negative so removeNegativeStates() helper clears it. | <Negative> |
<ScavengePool: …> |
map | weapon ID list | Weapon IDs Aida can scavenge on this map (comma-separated). Read when scavenge() is called without a pool argument. | <ScavengePool: 4, 7, 12> |
<Silent Hit SE> |
skillitem | flag (no value) | Suppress the animation's built-in SE for this skill so an <Attack SE> can play instead. | <Silent Hit SE> |
| HpFaceSwap.js | ||||
<Face Index Override: …> |
state | integer (0…∞) | While this state is active, force the actor's face index to N (ignores HP logic). | <Face Index Override: 8> |
<No HP Face Swap> |
actor | flag (no value) | Disable HP-based face-index swapping for this actor. | <No HP Face Swap> |
<No HP Portrait Swap> |
actor | flag (no value) | Disable HP-based portrait-filename swapping for this actor. | <No HP Portrait Swap> |
<Portrait Suffix Override: …> |
state | text | While this state is active, append this suffix to the actor's portrait filename. | <Portrait Suffix Override: _angry> |
| PronounDisplay.js | ||||
<Pronouns: …> |
actor | text | Pronoun string drawn under the actor's name in the main menu status window. | <Pronouns: they/them> |
| TextSounds.js | ||||
<Text Pitch: …> |
actor | integer (0…150) | Base pitch for this actor's text sound. | <Text Pitch: 120> |
<Text Sound: …> |
actor | audio/se filename | Per-actor text blip SE, used when the message contains \Voice[actorId]. | <Text Sound: blip1> |
<Text Volume: …> |
actor | integer (0…100) | Base volume for this actor's text sound. | <Text Volume: 80> |
Generated 2026-05-29 · 17 custom notetags across 4 plugins.