The MIDI compositions behind the soundtrack of
REM:OVERDRAWN.
Each piece starts life as a .mid, then gets arranged with real instruments in LMMS and
exported for the game — these are those sources. Press play to hear them right in the browser with a
real General MIDI soundfont (loads once, on your first play), or download the .mid
and drop it into your own DAW.
27 tracksCC0 — use freelylisten in-browserdownload .midno tracking
Opened straight from disk, so the browser can't stream the files for
playback — the download buttons still work, or drop any .mid below to play it (and a
.sf2 for real instruments). Hosted or served locally, everything works.
♫ Drop any .mid here to play it — or a .sf2 to change the sound
–:––
♬ soundfont loads on first play (31 MB)
Title & hub
Opening
title
The title-screen theme. Everything else on this page keeps sneaking bits of this melody back in.
The hub theme — this is the source the current in-game arrangement (sitar, choir, flute,
picked bass) was built from. It weaves the title melody through in a new key.
The rhythm-game challenge track — 174 bpm, built around a relentless guitar arp.
In-game it's charted on every difficulty; here you can hear what you were up against.
The in-browser player uses a real soundfont. On your first play it loads
GeneralUser GS by
S. Christian Collins (31 MB, hosted here with its
license) — the same bank family the LMMS arrangements
use. Until it arrives (or if it can't load) a tiny chip synth fills in, and you can feed the player any
other .sf2 with the "load a .sf2" link. The shipped OGGs are still the definitive versions.
These are working sources. Some match the shipped tracks note for note; some are earlier
versions or sketches that evolved before release.
License: CC0 (public domain). Do whatever you want with any of it — remix it, use it in your
own game, sell the game, no permission or credit needed. (Credit's always nice, never required.)