The music of
REM:OVERDRAWN,
both ends of the pipeline: each piece starts life as a .mid, gets arranged with real
instruments in LMMS, and ships as an .ogg. Play an OGG row for the finished
recording the game actually uses, or a MIDI row to hear the source rendered live with a real
General MIDI soundfont (loads once, on your first play). Download either and do what you like —
it's all CC0.
30 songsCC0 — use freelylisten in-browserdownload .ogg & .midno tracking
⬇ all LMMS project files (.zip, 268 KB)the .mmpz arrangements every OGG was rendered from — they
expect a General MIDI soundfont, and the one this page uses works fine
Opened straight from disk: OGG playback and all downloads still work,
but the browser can't stream the MIDI files or soundfont — drop a .mid/.sf2
below to play those. Hosted or served locally, everything works.
♫ Drop any .mid here to play it — or a .sf2 to change the sound
"Instead of finding solutions or moving forward, the mind gets stuck in an unproductive loop, continually replaying scenarios and asking "why" without reaching a resolution."
The in-browser player uses a real soundfont. On your first play it loads
GeneralUser GS by
S. Christian Collins (31 MB, hosted here with its
license) — the same bank family the LMMS arrangements
use. Until it arrives (or if it can't load) a tiny chip synth fills in, and you can feed the player any
other .sf2 with the "load a .sf2" link. The shipped OGGs are still the definitive versions.
OGG rows are the real soundtrack; MIDI rows are the sources. The .ogg files are
the exact recordings the game plays. The .mid files are the compositions they were arranged
from — some match note for note, some are earlier versions or unused drafts.
License: CC0 (public domain). Do whatever you want with any of it — remix it, use it in your
own game, sell the game, no permission or credit needed. (Credit's always nice, never required.)