Plug in party levels → get balanced enemy stats. Derived from the live class curves and your a.atk * 2 - b.def formula.
Party
Encounter shape
Recommended enemies
TTK = turns for your two damage dealers (Princess + Hitman) to kill one enemy.
Threat = how many of that enemy's hits would drop your squishiest member (the Hitman).
Enemy DEF is intentionally held below the Princess's ATK so support classes still chip in.
Fodder is built to die fast; bosses to survive a full Hitman burst turn and punish back.